[Tig] Is there anybody out there

bobineinc at yahoo.com bobineinc at yahoo.com
Mon Aug 7 09:52:33 PDT 2006



--- Deanan <delusion at delusion.com> wrote:


>We haven't done that particular test but I can try to
do it for you if 
> you're interested. 
> If you're referring to camera's like the the Sony>
F950, then yes you 
> would lose the detail quickly.
That "test" is an eye opener short of speak!


> I'm actually referring to single exposure HDR like
> you would have with
> a negative (ie. greater dynamic range than you
> visual/display target) rather
> than 15+stop multiple exposure HDR image. Hoever, I
> can't say I understand
> what you mean in the statement above.

Unless we are astronomers in need to see  big objects
colliding  million miles in HDR  to try to predic a
catastrofic gamma burst, we could be throwing away
colors! Correcting a picture that is very flat and
very muddy require very large and less controllable
moves that could show large step over in certain
colors. It could be a disadvantage to say the least
because if we not super careful enough we exceeding
the dynamic range of some encoding by making
correction that are worse than we would make with less
range.
    
> There is a difference but the two are very related
> visually.
> Electronic camera noise tends to affect the
> underexposed areas
> whereas grain is present throughout the image. Grain
> also has
> the added advantage of stochastically sampling the
> scene but the
> size of the grain (relative to size of projection of
> course) presents
> itself as noise. Unless you're semantically thinking
> of noise as 
> something different
> than I am...


Grain is what film made of and noise are missing data.
 Film is sharper than Digital capture. Have you shot a
resolution chart with both Film and Digital capture,
well Film has the advantage because each grain can
record whether there is a "line" or "no-line"!
This prove that film is sharper and binary, it is if
you will, expose or not expose and the size of film
grain is a lot smaller than a regular pixel(3 time
smaller). That's why the analogue noise from a Digital
camera is less desirable than film grain espacialy in
the shadows ( and every time people try to use smaller
pixels, they get more noise).
As for skine-tone film is more forgiving because it
takes more grains than pixels to make a shade. 

> For highlights, with some cameras you can come very
> close to the highlight
> handling and dynamic range of film. But you can only
> do so by shooting
> raw and capturing as much of the sensor data as
> possible.

I'm afraid I don't agree, itn't it that Digital camera
capture colors in form of gray-shades and encode those
levels in form of color at the raw conversion? Does
that means more colors clipping in a smaller working
space and more bits needed in wider working space? 

> For clarification, ILM didn't invent HDR, they
> created a file format 
> that became
> a nice standard. Before OpenEXR, there was SGI
> logluv and Pixar Log.
> Going back even further, the first time I used HDR
> was around 1988 with
> RGBe inside Greg Ward's Radiance but I'm guessing
> that there were other
> HDR formats before that. 

I suspect that Biedny, Monroy, and Moody from ILM at
the time also knew a thing or two about HDR, after all
they were the power behind that little program call
"Photoshop" witch had basic HDR cabilities:)
.

> Generally the color casts are due to inadequate
> color balance curve that 
> don't compensate
> for the highlights properly. Unfortunately, you see
> it all the time with 
> alot of cameras because
> only so much can be done with in camera processing.

I was only saying that I don't see white hightlights
in real life only color (even whites object have cast,
and  I don't see black shadow in real lfe only dark
shades.That's why the overload happen in saturated
color as well as white.

> Personally, that why 
> shooting raw
> is very appealing because it lets you use more
> complex algorithms to 
> properly convert
> the sensor data.
> Again, it depends on the sensor. Not all sensors
> clip when they are 
> overloaded. Some sensors
> do have a shoulder that is inherent in the design of
> the sensor's 
> architecture.

If we desaturate when we need to!

> It's just another option that's nice to have (as
> long the options remain 
> around)

I agree it's another tool. Digital capture is
intersting so is poloroid films. 
http://www.bobinevideo.com/ Jais


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