[Tig] LUTs for Video File Codecs - carrots
Wed May 3 15:09:47 BST 2006
Thanks to oktobor for supporting the TIG
I guess the principals of encoding are the debate now. I'm more concerned with achieving quality no matter what the deliverable is (the deliverable is a client request and not something we can change). If LUTs are being used to ensure a consistent grade between projected and emitted light, why can't there be a simulation for encoded signals. I guess I am less concerned with the encoding operation and more concerned with it's effects on the image and how to compensate for it (it's seems to be agreed upon that it does have an effect).
On Wednesday, May 3, 2006 10:55 AM, woz <warrenl at gmail.com> wrote:
>Grading for codec degradation is rather like putting the cart before the
>carrot (I made that last part up because I couldnt quickly think of a
>The point is that while you should be aware of the effects of noise and
>detail etc on a particular codec, if your accepted material becomes
>unacceptable because your choice of codec then you should look elsewhwere
>for a suitable codec.
>I will agree that relatively trivial changes such as noise reduction might
>help a little but overall you grade for the look, the codec is merely a cart
>in which to safely carry the carrot (or onion if you prefer).
>However as a general rule, (if you want one) with the type of
>temporal/spatial codecs now in use, the less detail and change of detail you
>have in your pictures, and the lower the resolution, the better they will
>code within a given bitrate.
>----- Original Message -----
>From: "Tim Montgomery" <tim.montgomery at finishedit.com>
>To: <tig at colorist.org>; <tig-bounces at tig.colorist.org>
>Sent: Tuesday, May 02, 2006 9:39 PM
>Subject: [Tig] LUTs for Video File Codecs
>Thanks to oktobor for supporting the TIG
>Is there such a thing as a LUT that simulates Codecs like Quicktime and
>Windows Media? Is there a general rule when grading for codec
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