[Tig] Color correction with DS Nitris

R. Adam Berk blumediaprojekt at nerdshack.com
Thu Feb 28 17:41:48 PST 2008


Doesn't the DS have float processing?  With float, I think you should  
be able to clip and then pull detail back.  It obviously wouldn't be  
the fastest way of working (not necessarily), but I think it would be  
technically possible.

thanks so much,

Adam Berk
BluMedia Projekt and Creative Technology
Smoke/Flame artist and C>me development team
T. +13303103950
E. adam at blumediaprojekt.com

www.blumediaprojekt.com
www.creativetechnology.com




On Feb 28, 2008, at 1:04 PM, Seán Travers wrote:

> TIGNABFS08 - NAB for 2008
> http://colorist.org/wiki3/index.php/TIGNABFS08
>  ====
>
>
> We have a lustre and a DS Nitris here so I've a pretty good idea of
> the strengths of each.
> Without getting in to too much detail:
>
> Think of the colour tools on the DS as being separate effects that sit
> on top of each other and dont concatenate in timeline mode.
>
> Unlike the 12 secondaries on the lustre that all work as one, as you
> add additional secondary effects on the DS they only work on the
> results of the last sec, if you want to pick a colour from the base
> grade you would be better off building an additional second selective
> in the "effects Tree" of the first selective.
>
> If you clip on a lower effect you wont be able to bring the clipped
> detail back down with a later effect/grade.
>
> For power windows style work I use the Graphics tool because you can
> paint or use animated shapes with a primary colour corrector, the
> Graphics tool has a steep learning curve that might be tricky.
>
> There's no framestore/gradebin as such so you should create a bin and
> drag from the little happy colour icon to the bin or to a user bar,
> holding down shift to rename.
>
> If you want to do the A/B playhead style comparison on shots far apart
> use mark in and mark out and then toggle between the frames. Or use
> the comparison buffer (right click in the viewer and grab, then jump
> to the next shot and move the wipe around), or use reference TC in the
> three up view in the corrector.
>
> The DS does have individual controls for saturation and contrast in
> the low, mids and highs unlike the lustre which only has overall
> controls in the input grade.
>
> You can do some amazingly complex grades by using the effect tree in
> the DS but thats getting in to pretty advanced ground (if you need to
> use holdout mattes on VFX I would use the effects tree), I use the
> effects tree on every DS job.
>
> I could really go on and on about the differences, pluses and minuses
> etc all day but the list probably dosent want to hear it all, so I
> leave it there.
>
> I like both systems.
>
>
>
> Seán Travers
> Pixel Pusher
> Shaman Digital Media
> Vancouver BC.
> Canada
> 604 689 1205
>
>
> On 27-Feb-08, at 6:35 AM, Pascal NOWAK wrote:
>
>> TIGNABFS08 - NAB for 2008
>> http://colorist.org/wiki3/index.php/TIGNABFS08
>> ====
>>
>>
>> Hi Tigers,
>>
>> I have a feature to grade and producers decided to work with Avid DS
>> Nitris.
>> Being a Lustre user for the last 2 years, I will really appreciate
>> if anyone who has already managed a full project with Nitris can
>> share some tips and advices. Especially, the keyer looks less
>> powerfull but is it because of me ?
>>
>> Regards,
>>
>> Pascal Nowak
>> Senior colorist but never used Nitris.
>>
>>
>>
>>
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>
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