[Tig] 8k IMAX scans... 16k next
TSassoon at aol.com
TSassoon at aol.com
Thu Jul 24 10:36:57 PDT 2008
In a message dated 7/24/08 8:53:34 AM, bfriesen at simple.dallas.tx.us writes:
> > http://www.studiodaily.com/main/news/headlines/9703.html
>
Full of strange and crazy inaccuracies. For instance: "What’s more, to view
the shots, they had to book time at London’s only IMAX theater." Would that be
the BFI or the Science Museum theaters? Oh, wait. That's two. I've been to
special screenings in both of them.
And Photoshop falling apart above 4K for matte paintings? Hello? I can think
of reasons to not use Photoshop, but memory management isn't one of them. And
the problem with higher-than-4K output for 65mm is that there are no laser
recorders, so one is limited by the spot size on the CRT versus how many minutes
you want to spend shooting a frame. DKP/IMAX solves this to some degree by
shooting onto 5219 high speed camera stock, but I still see a lot of what looks
like beam over-write to me (and they've agreed). And I haven't seen a
higher-res output that was materially better than 4K. Usually it's worse.
The inefficiencies you speak of are usually regarded by the VFX house as
competitive advantages. After a long time, they may decide to commercialize
something, as in DD's case with Nuke. Generally though, the potential upside is much
smaller than the potential downside for most shops, and it would take a lot
of effort to make the proprietary tool into something releasable. I say this
having personal experience in commercializing some of our plug-ins and shaders.
As for multiprocessing, third-party render management tools set up
specifically for multi-processing are probably the way to go until the apps themselves
are more competent. Gridiron Nucleo Pro for Adobe After Effects being an easy
example. I imagine that their Shake helper was a RAM-disk cache manager to keep
performance up. Shake itself should be fine in 32-bit.
Tim Sassoon
SFD vfx & creative post
Santa Monica, CA
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