[Tig] Subject: The Technicolor look
Richard Kirk
richard at filmlight.ltd.uk
Tue Mar 18 02:52:47 PDT 2008
Hi.
Following from Jeff's post. I wrote the Technicolor plug-ins for
Baselight, so I can add a bit of background. Plus, it ws fun and I like
talking about it.
You will not get a plug in that will give you the 'Technicolor look' in
one go. To get that, you will probably have to balance the camera and
light the set the way a Technicolor cameraman would have done, with
Natalie Kalmus looking over your shoulder. The Baselight plug-ins try
and match the physics. This produces very vivid reds, which may go out
of gamut, so you may wish to reduce the saturation.
The early Technicolor process 1 & 2 used only two colours.
Process 1 used two filters in the projector and the camera.
This was not that hard to simulate - we could guess the two colours of
glass they would have used in the projector. Anyhow, hardly anone has
ever seen it.
Process 2 used two dyes, cemented face to face. There were many choices
of dyes: the orange-red and blue-green used here are similar to the
colours used in 'Ben-Hur'. This gives odd-looking skies, and
salmon-pink tones for flesh and blonde hair. Orange and green dyes were
also used - these gave better flesh tones, but could not achieve a
mid-tone grey. The concentration and mixture of the dyes were varied to
suit the material - something we cannot do with the modern processes.
However, we can vary the contrast control to simulate the variations in
dye density, and the white hue to give a convincing balance for the
flesh tones. I have not been able to get good spectral information about
the dyes used in this period, so there is much guesswork. It would be
possible to simulate other dyes with the tools I have developed for this.
Process 3 printed two dyes on the same substrate. This was a better
engineering solution, but the dyes and the colours were the same as
process 2. This is probably a reasonable simulation for 2-colour
Kodachrome, though the red was more orange.
Process 4 used a 3-strip camera - we have estimated the response of this
to typical subtractive colours - and 3 dyes. We have chosen 3 azo dyes,
which probably represents the 1950 reprints of films such as The Wizard
of Oz, rather than the original prints, which used a mixture of dyes for
each separation, and varied from one film to another. The process also
had a light grey exposure of the green channel in the black and white
film base, which also carried the keylines and the sound track.
Process 5 took the print off the Eastman tripack negative. We have
simulated the exposure in a typical negative material. Our 'before'
colours are a simulation of a Vision print, and our 'after' colours are
the simulated three-colour print. The grey exposure was usually omitted
in process 5.
As I have been modelling exposures from negatives, the 'look' filters
ought to do a reasonable job of translating a film-like image into a
guess of what the same negative exposure might look like if output using
the various Technicolor processes. The filters are not restricted to log
images - they should work on HD too - but the image should look
'film-like'. The spectral modelling is probably fairly good for
processes 1, 4 and 5, while 2 and 3 have needed some guesswork on my part.
We could take this further: we could add all the Technicolor lab
controls, and support for random dyes spectra. I wanted to do the
green-orange 'Wax Museum' look.
Cheers.
Richard
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